![]() ![]() But the smaller number of modes means that each one which is actually included in the game tends to be far more focused than what we've seen before. Fewer (But More Focused) Game ModesĭiRT 4 really only has 4 different games modes (a limited number compared to the 6 found in DiRT 3). Sim handling gives you the challenge of barreling around a Rallycross track, Landrush course, or firing yourself down a Rally stage without any help. It builds off DiRT Rally's beloved simulation focus, but feel better in all aspects - other than the historical Rally vehicles, which feel a little sticky and too much like modern cars. Simulation handling is the opposite of Gamer. It's fun and satisfying, while still giving a challenge to those who are more casual with their racers. Yet all of this is accomplished without making you feel the game is holding your hand (which other racers like DiRT 3, Gran Turismo 6 or Forza 6 are guilty of). With very clever tech working behind the scenes, Gamer mode handling feels like it's managing the weight shift for you, which includes managing the throttle, brakes and steering through a corner. You can play Gamer handling with all the assists off, and it'll still be both accessible, and a heap of fun on whether you're using a controller or racing wheel. Gamer handling is the easiest to play with, and it isn't just a simulation with all assists on - it's far more than that. The whole game can be played in either mode, but they do widely vary in feel - that's why I consider DiRT 4 to be almost two games. No matter what handling mode you use, you will not miss any content. Got to love the classy Swedish banks, with Classic Subaru blue and yellow. Want to drive the car around a corner to test your skill, speed, and luck? Simulation mode is for you. Do you want to have a bit of fun, and be a bit silly? Hop into Gamer mode. The game's two handling modes, Gamer and Simulation, further lend to this simplicity. It's streamlined and focuses only on the most important aspects of any racer - the driving. Simple and functional are the name of the game here. But if you want a Cali-bro telling you how sick your moves are, you aren't going to find it here. If you want, Welsh legend Nicky Grist will tell you that "you did a good job". Instead, straightforward commentary is provided by actual normal-sounding people - be they American, English, or so on. Gone are the days of some surfer dude yelling in your ear about being "crazy fast, man". The same is true for many of the audio effects in the game as well, which is a nice change. DiRT 4's menus are functional, and pleasing without being too much. They are not overly stylized like those in DiRT 2 and DiRT 3. When I first booted up DiRT 4, the first thing I noticed was the reservation taken with the menus. The addition of the Hoonigan teams FocusRX is welcome. So no matter what camp you're in, there's something in this game for you.ĭiRT 4 hones the Rally-centric focus of DiRT Rally, while also adding in extra elements that make DiRT what it is at its core - a fun and accessible off-road racer that pays homage to Colin McRae's love of all things wheeled. The other game is for the die hard driving lovers who want to push themselves and their cars to the limit. One game is for the controller toting, more casual fans of cars who play for fun and a slight challenge. By bringing together the beloved simulation driving model of DiRT Rally and the more arcade driving of DiRT 3, Codemasters basically built two games.
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